| Concept mapping | Mind mapping |
| Aims to commmunicate ideas | Aims to map existing ideas |
| Intended audience is more likely to be external | Intended audience is more likely to be internal |
| Often used in explaining | Often used in brainstorming |
“Concept maps are graphical tools for organizing and representing knowledge. They include concepts, usually enclosed in circles or boxes of some type, and relationships between concepts indicated by a connecting line linking two concepts. Words on the line, referred to as linking words or linking phrases, specify the relationship between the two concepts. We define concept as a perceived regularity in events or objects, or records of events or objects, designated by a label.
– Novak & Canas, 2008, p. 1
It has been defined as "pedagogy empowered by technology"[1], though 'digital technology' is more accurate.
Note that, due to the difference in terms of institutional goals, higher education and the industry have very different ideas about what e-learning is and how e-learning can be/should be used.
Educators and trainers soon found the potentials to advance learning at the advent of the new Web technologies.
Research on media comparison “proves” that there is no difference in the learning outcome of e-learning from traditional face-to-face instruction.
Over time, more and more instructors/institutions are incorporating e-learning components in the practice of instruction in higher education as a way of facilitating learning.Of course e-learning can be done poorly. But it can also be done well. This introduction provides a framework for understanding what e-learning is, and why it is significant for education – and educators – today.
This statement establishes e-learning as a means rather than a mode of education. E-learning cannot be compared with on-campus delivery or distance education because it can be used within either of these modes. In other words, e-learning uses technological tools that can be applied in various contexts; it is not a distinct educational system in itself. It is also possible to apply different education philosophies of practice using e-learning. Students can construct their own knowledge using technology tools, and those same tools can also be used to present materials that lead students to pre-determined conclusions in highly structured ways. Technology in education has a significant history. Computers were initially applied in behaviourist modes in accordance with Skinner’s work (Ravenscroft 2001), which emphasised the teacher’s control over what is learned and how it is to be learned. More recent emphasis has been on using technology within constructivist learning models, which enable students to construct their own understanding. Skinner’s behaviourism, Piaget’s cognitive constructivism, and Vygotsky’s and Bruner’s social constructivism can all be facilitated through e- learning. Tam (2000) provides an excellent overview of how we can use technology for constructivist purposes. However, it is also true that e-learning enables a form of educational convergence.
Technology is pedagogically neutral because it can support any and all of the pedagogies listed above. Even simple technologies can be very useful if effective pedagogical decisions are made. Many examples illustrate this – such as the Open University’s use of the simple online discussion forum CoSy documented by Mason (1989). ‘The reintroduction of the wolf’ scenario described by Jonassen et al (1997) makes use of nothing more complicated than linked webpages, and many communities of practice throughout the globe collaborate and communicate effectively through simple text-only listservs. These examples testify to the fact that how technology is used is more important than which technology is used.
As noted by Laurillard (2002), instructional designers – not technologists – should drive e-learning. Innovative educators will add value to e-learning and ensure its further development. Reeves (2002) suggests that, in the main, technology is not being used innovatively in education. On the one hand, technology sits quite comfortably within current approaches to education; on the other, it can move beyond the bounds of traditional on-campus and distance education practices. It follows, then, that e-learning practitioners should stay in touch with both technological developments and educational psychology and pedagogy.
There is general agreement across existing education literature that collaborative dialogue and communication with instructors are major contributors toward successful learning.
E-learning is incredibly open-ended, ranging from online discussion to webpage links, to digital video, to adaptive learning. You can apply the e- learning option that best suits the type of outcome you want. The following five learning outcomes, or their variants, are representative of taxonomies typically used in instructional design literature (Gagne et al 1992).
E-learning options can be applied in different ways to suit each type of learning outcome. For example, you might use digital video for a question and answer session with an expert to provide verbal information. Video might also be used to demonstrate a motor skill or to distribute footage of a practitioner interview – in this case it would link to an intellectual skill. Online discussion can be structured in different ways depending on the desired learning outcome. Online quizzes or self-marking tests have different roles for intellectual skill and verbal information outcomes. Some technologies might be irrelevant for particular learning outcomes; for example, blogs (or online journals) have good application for outcomes associated with attitude or cognitive strategy but are generally unsuitable for motor skills unless they are related to IT skill acquisition.
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